Plerome, Luciano Azzigotti

Luciano Azzigotti in collaboration with reConvert – Plerome
For 2 music players, micro-percussion and augmented reality (2022) 

 

Premiere: Walcheturm, Zürich (CH) – 10.12.2022
Duration: 50 min

Plerome is a musical and performative video game that plays with borderline objects between micro and macro scales. Distorted by spatial and perceptual paradoxes, two performers move through an infinite arcade, where actions oscillate between the real ones of the percussive micro-scale and a gloomy and sarcastic virtual world of dysfunctions. Could we invent an instrument that connects us with the tesseract? The intermediate dimension between nano-space and our real geometrical environment? Plerome is inspired by this Steglerian question, whether it is possible for brains and instruments to co-evolve. The piece is dedicated to reConvert as the third part of microbeatlogic.

 

A project by Luciano Azzigotti in collaboration with reConvert

 

Composition: Luciano Azzigotti
Performance: Roberto Maqueda & Mikolaj Rytowski
Design Engineer: Alejandro Rodríguez

 

Producer manager (reConvert): Flor Medina

 

Recorded at PROGR in Bern (Switzerland), on 19th Dec 2022
Video: Santy Villar Martín